Design Fundamentals
About

Ethan Kline
Major: Ancient Civilizations and Art. Minor: Film Studies
Year in School: Junior
Interests: Graphic Novels, Video Games, Cartoons, Baking (bread, brownies, cookies), my dog.
Design Style: I do not really have a style of my own yet, but I would like to develop an Art Deco style
In Design Fundamentals, I have learned elements of basic design theory and principals, including:

  • The Gestalt theory of visual perception, which explains why some shapes are more visually pleasing, and how to use shapes to communicate to the viewer. The brain perceives more than the eye sees.
  • Color theory, which describes why different colors complement or clash with each other. Color is an important design element that helps the artist deliver a message.  Colors have hue, intensity, and value. They can be made by addition or subtraction. The primary colors are red, yellow, and blue. These cannot be made by mixing other colors.  When mixed, the primary colors make secondary (green, violet, and orange) and tertiary colors. Colors can be warm (red, orange, yellow) or cool (blues and greens). Combining colors together changes how they are seen. Complementary colors are opposite each other on the color wheel.  Colors work with other design elements to evoke emotions.
  • Typography is designing with type, using fonts, type styles, and type size.  To use types effectively, it is important to use fonts that are not too fancy, because that makes them hard to read.  Different fonts and styles are used in different settings.
  • Geometry is very important in creating shapes that are proportionally related to each other.  It can be used to prove a point, and to decide where lines should be added.

I learned the basics of using woodshop tools to make models.
Programs that I learned how to use include Adobe Illustrator, Adobe Photoshop, Autodesk CAD, Dream Weaver, and 3D X Max.